Drusk Haven MUD project

Drusk Haven

A semi-faithful, data-driven resurrection of an 1980s BBS cult classic, with some usability improvements. Shape the city, balance encounters, and tune the experience with modern tooling.

Next.js AdminPrisma + SQLiteBrowser gameplay

Engine

Shared Game Core

A TypeScript engine powering the in-browser play experience and the admin UI. Commands run through prisma-driven transactions, returning deterministic render payloads for every client.

Tooling

Content Studio

Admin pages expose rooms, monsters, spells, drops, and players with live stats, glass panels, and neon controls to keep large-scale world changes approachable.