Engine
Shared Game Core
A TypeScript engine powering the in-browser play experience and the admin UI. Commands run through prisma-driven transactions, returning deterministic render payloads for every client.
Drusk Haven MUD project
A semi-faithful, data-driven resurrection of an 1980s BBS cult classic, with some usability improvements. Shape the city, balance encounters, and tune the experience with modern tooling.
Engine
A TypeScript engine powering the in-browser play experience and the admin UI. Commands run through prisma-driven transactions, returning deterministic render payloads for every client.
Tooling
Admin pages expose rooms, monsters, spells, drops, and players with live stats, glass panels, and neon controls to keep large-scale world changes approachable.